Ref:
http://jira.secondlife.com/browse/VWR-13868
http://jira.secondlife.com/browse/VWR-14049 (watch that youtube video. It is remarkable)
Dear Mr. Klingdon,
Your developers have elected to destroy most of the content in Second Life and the backlash is beginning. This is likely to become ugly and you are the one who is going to look like you have no authority over your software developers.
Last time I checked it was customers that create the requirements not people whose salary is paid by the customers.
In this case your coders are calling most of Second Life griefers because of our art and builds.
You should be embarrassed and your software development team needs to be reconfigured as professional corporate software engineers that code to requirements and do not make decisions outside of what is the best way to write code to meet requirements on a hard delivery schedule.
As it stands your company has done nothing in the last year except to add crippleware code to the viewer and servers. Whatever happened to advancing the technology?
I hope you decide to take control of your software developers and put them on a track that forces them to find ways to code so Second Life can be better than it is with every release instead of the nonsense of your developers that can only code limits instead of more efficient code that renders more with less latency.
As for frame rates? Second Life frame rates are a joke because they are limited to 45 FPS maximum. You need to give up on frame rates as an excuse. If we cared about frame rates that much we would have never built Second Life into what it is.
Frame rate has zero to do with scaling the system to one million concurrency.
And make no mistake it is we who built Second Life not you nor your coders. You people need to get a clue as to who is the people responsible for the success of Second Life because it is us that built it despite the constant obstacles your coders put in our way.
Regards,
Ann Otoole
Re: [sldev] Rendering Limits
…
Ann Otoole
…
Thursday, June 18, 2009 11:18:01 AM
To:Soft ; Harleen Gretzky
Cc:sldev
Soft,
It is your opinion you are expressing as to what is overkill.
Which is why we need Linden Lab to be converted to a standard corporation where software developers are relegated to coding to customer requirements and do not make any decisions whatsoever.
You are going to experience a severe backlash over your decision to destroy most of second life.
That being said as long as you do not disable the customer’s ability to opverride your unqualified decision that was not based on customer requyirements then it is all good. Because everyone is just going to up rendermaxnodesize to get the viewer back to where it was operating perfectly well.
Also you should be embarrassed for categorizing as and calling most of the content creators and artists in Second Life griefers.
We made this world. You would not even have this job if SL did not look good because of our work.
We pay your salary.
From: Soft
To: Harleen Gretzky
Cc: sldev
Sent: Thursday, June 18, 2009 10:45:30 AM
Subject: Re: [sldev] Rendering Limits
I’ll attach the diff. It addresses cases where baddies were creating
attachments tuned to lag out viewers with wild vertex counts. With the
necklace for VWR-13868, view it in wireframe mode or turn on
render->info displays->sculpt to see why it’s a really unusual asset:
at the typical resolution and view distance, it’s going to have like
30 faces per pixel. It’s literally got more polygons than both teams
in a typical console basketball game.
If anyone is really attached to affected assets and wants to
contribute an alternative patch, it might be possible to do something
like dropping LOD on sculpts and tori when a set is wildly expensive.
I think more time didn’t go into that because the few non-griefer
assets we were given were overkill for a space the size of a room, let
alone as an attachment. There are many more tasks requiring graphics
dev time, which affect more resis.
On Wed, Jun 17, 2009 at 9:02 AM, Harleen
Gretzky wrote:
> Can you elaborate on what the new rendering limits are?
>
>
> On Wed, Jun 17, 2009 at 9:35 AM, Kent Quirk (Q Linden)
> wrote:
>>
>> rendering limits where we never had them before
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“Oh did you know people still connect with only 1GB memory when the viewer needs 1.3gb on top of the operating system to run at an acceptable level? Maybe you need to hard code a memory check and begin culling out the people and institutions who can’t afford to be in a 3D environment.”..quoted from the JIRA.
Thank you Anne. I guess you are right to ask LL to cull Me from entering SL, based on my wealth. You are such a wonderful person, and your wealth proves this. I guess us poorer scum will eventually get culled from your ‘Oh so pretty’ rich persons world.
What a shitty point of view you have on life. I hope someone is judging you by your generosity in the same way as you judge others by their wealth.
HI Ann,
I’m still digesting the weirdness that I learned about on “Helen Keller Day”… Including that the Deform “bug” is getting eliminated and wiping out the tinies in one fell swoop. True, som may be happy about ending the ‘lil anklebiters, but to me it shows another example of the callous disregard LL has for it’s past and present residents.
Markus Voom (oops), I mean Mark Klingdon, has placed his bet that he can attract users without retaining most of the present residents. He doesn’t understand that SL (and LL) are persona-non-grata in the boardrooms of 33% of the Fortune 500 – and that number is growing. No one wants to be associated with the PR disaster that is LL. The IPO that was scheduled for this month was waylaid because Mitch Kapor and the board didn’t want to be prosecuted wwhen the SEC opened their books to start the transfer process to public ownership.
I’m not an anonymous troll, if you email me, I’ll be happy to identify myself to you.
I’m tired of being angry… Angry that LL is creating Zindra because of an insane aussie cabinet minister and Telstra being a big client http://tr.im/qgf5 , tired that Pathfinder and his corporate clone-following think that the grid belongs to them and that the artists and dreamers that created SL are irrellevent because SL being “monetized” in the near term is what will guarantee it’s survival. The same asshats that brought you OSR price increases are the ones selling that fiction too. And don’t even get me started on the “Nebraska” project that is showing so little interest (if LL wasn’t the ones offering it, Nebraska would be a sure-fire hit, but we all know that LL’s reputation for customer service has completely and totally damaged them in the marketplace) that M is actually sweating the small losses instead of allowing Australian potitical forces to recover SL in a few short weeks. The Guy is panicking, because only Mitch Kapor is supporting him, and we all know what a closet-case Mitch is, the “Go-To-Guy” gets his fetish freak on while publicly pretending to be a pillar of capitalist virtue. I get his quarterly reports, he’s a huge believer in telling people how cool SL is, even though he’s the driving force in making it the dullest piece of LCD junk since the pet rock. And it will be just as relevant.
I’m sorry for bending your comments this much, I just intended to agree and offer support, but I find myself consumed by anger at the people that are letting SL’s ability slip through their fingers ini search of a mythical future. The fact that LL can’t make SL stable is why that future is tenuous, their lack of basic customer service skills ( and their obvious spinning) are why SL’s present is tenuous as well.
We should all assume that our investments (RL and SL) are worthless, which they soon will be, and go back to having fun and discovering that inner fascinated n00b that we all once were. We’ll all be happier when our money disappears if we aren’t focused on it.